Diluvion xbox
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But, even if you do die, nothing serious happens except that you have to start over from the last checkpoint. Buy as much ammo and food as you can, that way you don’t run out while exploring or fighting. That means you must prepare your ship every time you leave a station with a merchant at it. Yet, if you run out of ammo in the middle of a fight, then you’re going to end up scuttled. I would have liked if the game punished me as soon as I ran out of air, that way I would be forced to be frugal with my money so that I could afford more air tanks. The issue I had with this was that the game didn’t punish me for running out of air unless I went on without it for an extended period of time. Players are expected to maintain food and air for their crew (air refilling automatically once you dock with any dockable location), and if they run out of either then crew members will either leave the ship or die. If you run out of resources, then your chances of survival dwindle. The survival elements of Diluvion are pretty simple to understand. If you run into an enemy, then, well, you have to deal with it. In this way, there’s no way a player can really strategize when exploring the map. I’d then be forced to undock, kill the pirate(s), and dock again to continue what I was doing. This being because they could spawn almost out of nowhere. For example, when I was in a “town” area trying to dock so that I could get to the next mission or buy essential materials, I’d never know if a pirate would attack me as I docked.
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On the other hand, this unpredictability can be quite frustrating. The fact that there’s always a randomness to where enemies can be hiding makes survival unpredictable, and that’s exciting. I both liked and didn’t like this about the game. Like Dark Souls, enemies are constantly respawning, except there’s no set place where they respawn. In the beginning, you are given a choice. That’s why Diluvion is not only an RPG but also a survival game. If you’ve ever played any of the Dark Soulsfranchise, then you can understand what I’m talking about.
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Players have a map to search through to find their objectives, they have the ability to upgrade their submarine, they can hire crew members, assign their crew into roles that best suit them, buy and sell goods, and are expected to survive the depths with the inventory they lay out for themselves. Throughout the game, there are elements that can only be described as RPG. This sort of decision sets players up for the kind of genre that Diluvion can be pinned under: an RPG. They are given three choices: one sub which is faster and less powerful, one which is a balanced combination, and one which is more powerful than it is fast. Players start the game by choosing a submarine to begin their journey.
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Although the world in which Arachnid Games created for you is full of tough enemies, beautiful visuals, a fitting soundtrack, and a decent storyline, the game is weighed down by an anchor of unfortunate flaws. Instead, it’s more of the sinking feeling one gets when they’re disappointed. That’s not really a good thing, in this case. In Diluvion, the journey into its steampunk, underwater world has moments where the player feels as submerged as the world they’re exploring. Yet, when playing a video game, the excitement of that journey can be brought down by factors uncontrollable by the player. Where To Buy It: Steam or GOG.com ($19.99)Ī journey into the unknown is always exciting. Publisher: Gambitious Digital Entertainment